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 Bug mod 3.0 
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Joined: Mon Apr 09, 2018 12:55 am
Posts: 14
Post Bug mod 3.0
Hello I've been working on the bug mod that got released a while ago but i haven't seen any recent updates but i enjoyed the mod so i decided to revive it. I tweaked some things and added some things, I've also made it easy to use as you can see everything from almost any start you play with. There is a note of everything i did in the file but i also increased the ai capabilities so you can play it properly.


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bug mod 3.0.zip [257.93 KiB]
Downloaded 216 times
Fri Apr 13, 2018 8:29 pm
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Joined: Fri Jul 01, 2016 3:12 am
Posts: 33
Post Re: Steal Bug mod 3.0
Hey guy. The Bug Mod and all its contents are subject to intellectual property rights established by the Spanish-speaking modders of Rusted Warfare. Make an update of a mod that is not yours without giving credit to the original creator is a reason for expulsion from several communities. Please give me credits.

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Essential Strategy


Sat Apr 14, 2018 1:46 am
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Joined: Mon Apr 09, 2018 12:55 am
Posts: 14
Post Re: Bug mod 3.0
I did, every unit should say at the top if its by you, Luke or if its a new unit i added. Sorry for not saying that earlier.


Sat Apr 14, 2018 1:57 am
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Joined: Fri Mar 30, 2018 11:26 am
Posts: 19
Location: Arequipa-PerĂº
Post Re: Bug mod 3.0
that mod n is had and is incorrectly configured
:lol: :lol: :lol:


Sat Apr 14, 2018 3:41 am
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Joined: Fri Jul 01, 2016 3:12 am
Posts: 33
Post Re: ShardCore
In addition I am already working on a new version of the Bug Mod much more stable and with many new things. If you do not mind I would like to use some of your ideas in the new version 3.0

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Essential Strategy


Sat Apr 14, 2018 12:00 pm
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Joined: Mon Apr 09, 2018 12:55 am
Posts: 14
Post Re: Bug mod 3.0
By all means, and i dont need credit just a thanks for idea is good enough. But i was working on a "Blotfly" it was going to be a "glass cannon flying artillery" and a "Spider's Web" which would be like an air mine. It was called spider's web and not web because a web wouldn't hurt but the spider would. I just wanted it to explode but not with the explosion animation, because spiders don't usually explode, but you can use these ideas if you want to I'm happy to come up with ideas but i can't make art I'm terrible with drawing programs. Which is why i used images already in the mod for the new units i added.


Sat Apr 14, 2018 3:56 pm
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Joined: Fri Jul 01, 2016 3:12 am
Posts: 33
Post Re: ShardCore
You will have credits for each of the ideas, but I do not guarantee that they are all added.

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Essential Strategy


Sat Apr 14, 2018 6:55 pm
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Joined: Mon Apr 09, 2018 12:55 am
Posts: 14
Post Re: Bug mod 3.0
No just a thanks from you is fine, I'm just trying to be creative.


Sat Apr 14, 2018 7:23 pm
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Joined: Sun May 15, 2016 11:47 pm
Posts: 42
Post Re: Bug mod 3.0
I'm having some trouble trying to open the mod. There's a bunch of errors saying failed to open wasp.png, can't locate "canbuild stalk artillery" and some other things

I fixed some of them, but I can't figure out the issue with the artillery turret.

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Fetus DELETUS


Sun Apr 15, 2018 2:41 am
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Joined: Mon Apr 09, 2018 12:55 am
Posts: 14
Post Re: Bug mod 3.0
Im having issues attempting to use the mod myself. Im trying to fix it and i will be adding the fire ant unit when i get it working. a working version should be out within the hour.


Sun Apr 15, 2018 3:22 am
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Joined: Mon Apr 09, 2018 12:55 am
Posts: 14
Post Re: Bug mod 3.0
Ive fixed the issues with using the mod and added some more credits Essential Strategy and Luke for starting this fantastic mod.


Attachments:
bug mod 3.1.zip [258.08 KiB]
Downloaded 129 times
Sun Apr 15, 2018 4:21 am
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