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praetorianshaxo
Joined: Sat Dec 30, 2017 4:36 pm Posts: 5
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 MAX 2 mod
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Sat Dec 30, 2017 6:00 pm |
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Alex96896
Joined: Fri Jul 01, 2016 3:12 am Posts: 30
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 Re: MAX 2 mod
I can help you with this, but i need the mod files to edit them and give you a balanced mod.
_________________ Essential Strategy
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Sat Dec 30, 2017 8:44 pm |
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praetorianshaxo
Joined: Sat Dec 30, 2017 4:36 pm Posts: 5
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 Re: MAX 2 mod
Yup but... I dont see oryginal files oryginal buildings, and units in apk.
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Sat Dec 30, 2017 10:21 pm |
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praetorianshaxo
Joined: Sat Dec 30, 2017 4:36 pm Posts: 5
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 Re: MAX 2 mod
Ok i have small problem. How to define the possibility of building a building on the water?Code: [core] name: Shevats_Docks class: CustomUnitMetadata price: 600 maxHp: 800 mass: 9000
#footprint used for collisions with units (left, up, right, down) footprint: -1,-1,1,1
#used for placement, and placement of other buildings constructionFootprint: -1,-1,1,3
techLevel: 1 buildSpeed: 0.002 #availableInDemo: true
radius: 18 #displayRadius: 25 isBio: true isBuilding: true
selfRegenRate:0.1 selfBuildRate:0.002
softCollisionOnAll: 3
exit_x:0 exit_y:-1
canBuild_1_name: setRally canBuild_1_pos: 1
[graphics] total_frames: 1
image: shevats_docks_front.png image_back: shevats_docks_back.png image_wreak: NONE
#scaleImagesTo: 20 #scaleTurretImagesTo: 9
#AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1
animation_idle_start: 0 animation_idle_end: 0 animation_idle_speed: 150 animation_idle_scale_start:1 animation_idle_scale_end:1.05 animation_idle_pingPong: true
[attack] canAttack: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false
turretSize: 20 turretTurnSpeed: 3
maxAttackRange: 210 shootDelay: 80
[projectile_1] directDamage: 80 life: 70 speed: 5
[movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01
maxTurnSpeed: 0 turnAcceleration: 0.1
[ai]
buildPriority: 0.003
noneInBaseExtraPriority: 0.5
maxEachBase: 2
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Wed Jan 03, 2018 7:59 pm |
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Alex96896
Joined: Fri Jul 01, 2016 3:12 am Posts: 30
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 Re: praetorianshaxo
It's easy, you must put WATER on the movementType code.
_________________ Essential Strategy
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Thu Jan 04, 2018 8:50 pm |
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praetorianshaxo
Joined: Sat Dec 30, 2017 4:36 pm Posts: 5
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 Re: praetorianshaxo
Alex96896 wrote: It's easy, you must put WATER on the movementType code. Thanks! Ok. I need help in define shooting effect. How deffine lighting bolt shooting effect? How deffine colors shooting? FIRST! Screen:  M.A.X.2 Mod Shevat units skins: Shevat Tank FactoryConstructor  Shock Tank  Bio-Missile Shevat FactoryEngineer  Scout  Anti Air Shevat DocksEscort  Sea Transport  Submarine 
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Sun Jan 07, 2018 2:59 am |
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Alex96896
Joined: Fri Jul 01, 2016 3:12 am Posts: 30
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 Re: praetorianshaxo
Wow it looks very good!
Take this code to set a lightning attack:
[turret_1] x: 0 y: 4
warmup:
chargeEffectImage: SHARED:lighting_charge.png
shoot_sound: lighting_burst shoot_sound_vol: 5.0 shoot_flame: NONE shoot_light:#FFccCCEE
[projectile_1] directDamage: 150 life: 20 lightingEffect: true instant: true speed: 9 frame: 12
Override the TURRET and the PROJECTILE pages with this and change its stadistics.
How do you put that textures to the game? Can you teach me?
_________________ Essential Strategy
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Sun Jan 07, 2018 4:46 am |
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Damoms
Joined: Mon Jan 15, 2018 4:18 am Posts: 2
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 Re: MAX 2 mod
The map is wonderful hope you do more ... how do you create the maps teach me ??? บาคาร่า
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Tue Jan 16, 2018 6:08 am |
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killroy333
Joined: Thu Feb 27, 2014 1:04 pm Posts: 214 Location: Ukraine, Kiyw
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 Re: MAX 2 mod
that looks so great! but i would recommend you to do the map and units a bit different color)
_________________ SORRY FOR BAD ENGLISH
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Wed Jan 17, 2018 10:17 am |
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praetorianshaxo
Joined: Sat Dec 30, 2017 4:36 pm Posts: 5
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 Re: MAX 2 mod
Hello again! Works on the mod are still ongoing! People and Shevats are almost ready. We're still working on the Concord race. We already have six planets ready.  SCREENS:      HUMANSBuildings 8X8 Mining Station  Light Factory  Heavy Factory  Air Factory  Repair Station  Shipyard  Docks  Big Platform Buildings 4X4 Platform  Road  Barrier  Power Generator  Storage Unit  Tank Turret  Artilery Turret  A-Aircraft Turret  Missile Turret  Radar Station UNITS--->  AVAC Fighter Air Transport Atack Plane --->  Escort Sea Transport Corvete Sea Missile Cruiser Gunboat Submarine --->  Engineer Mobile Anti Aircraft Repair Unit Scout --->  Constructor Tank Assault Gun Scaner Rocket Launcher Missile Crawler
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Sat Jan 27, 2018 6:34 am |
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Colony
Joined: Sun May 15, 2016 11:47 pm Posts: 38
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 Re: MAX 2 mod
Dude seriously, this is just mindblowing-ly impressive. Props to you. 
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Last bumped by Colony on Mon Mar 19, 2018 11:51 pm.
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Mon Mar 19, 2018 11:51 pm |
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