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 PLZ TWEAK THE OP Heavy Hovertank 
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Joined: Sat Oct 15, 2016 11:33 am
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Post PLZ TWEAK THE OP Heavy Hovertank
WellWe all know that rusted warfare is a game about war.In the game,player need to reasonable allocation units to win the game,units can divide into AIRLANDandSEA
Air units own air,land units own land,sea units own sea,It makes sense right?
But in the game,Land units own seaIT IS Ridiculous Right?
The unit that breaks the rule isHeavy Hovertank
This tank is op,because it can beat all the sea units on the same cost
even armored helicopters cant beat it
So,all the sea maps e.g.shore to shore,isle ring all players keep gathering
HHT and sea units dosen mean anything,it is completely unless except submarine
The original intention of the game completely broken
So plz tweak the HHT and this game will be better
#TweakTheHHT


Sun Oct 16, 2016 8:49 am
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Joined: Wed Jun 27, 2007 9:33 am
Posts: 227
Post Re: PLZ TWEAK THE OP Heavy Hovertank
I agree that sea units need a buff and they aren't really used much right now. I'll also be looking at adding more sea units so there are more options.

I thought you were taking about the experimental hovertank at first. Yeah I might nerf the heavy hovertank a bit, slow it down or lower it's attack and maybe bump it's price. It seems to work too well in big groups better than most other units, and doesn't really have a weakness.


Tue Oct 18, 2016 12:58 pm
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Joined: Sun Sep 11, 2016 11:04 pm
Posts: 4
Post Re: PLZ TWEAK THE OP Heavy Hovertank
yeah . maybe a few tweaks . targets like air , land , and sea has to be different from each other .

i think it's fair enough for hhtanks not to target sea units because hover unit's goal is to cross waters without using transportation . and hover units can be escorted by either air or sea units .

and hhtank's objective is scout and sneak behind enemy's bases and destroy . they can't stand against heavy tanks (which has higher hp and cheaper than hhtanks)


Wed Oct 19, 2016 3:00 pm
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Joined: Thu Feb 27, 2014 1:04 pm
Posts: 205
Location: Ukraine, Kiyw
Post Re: PLZ TWEAK THE OP Heavy Hovertank
I think that heavy hovertank shouldnt attack air at all. And submarines could attack hovers so water units would be the strongest in water. As it must be so)
also regular hovertank is the weakest unit in the game, i think. it needs a buff for certian. Flamethrower should have bigger damage (anti-rush)

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Thu Oct 20, 2016 7:43 pm
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Joined: Mon Aug 15, 2016 5:28 am
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Post Re: PLZ TWEAK THE OP Heavy Hovertank
killroy333 wrote:
I think that heavy hovertank shouldnt attack air at all. And submarines could attack hovers so water units would be the strongest in water. As it must be so)
also regular hovertank is the weakest unit in the game, i think. it needs a buff for certian. Flamethrower should have bigger damage (anti-rush)

I would disagree with your comment about leaving shielded hovertanks defenceless to air units that can repeatedly attack non-stop, not only that ground and sea units will take advantage of it of being destroyed much easier. Even with its shields, it won't regenerate them fast enough due to repeated air attacks and the game will be unblanced as air units will be OP towards hover tanks. Ground units and water units will be technically be OP as long as their are air units arounds attacking hover tanks that won't defend itself from air units.


Fri Oct 21, 2016 5:57 am
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Joined: Thu Feb 27, 2014 1:04 pm
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Location: Ukraine, Kiyw
Post Re: PLZ TWEAK THE OP Heavy Hovertank
Hendrix wrote:
killroy333 wrote:
I think that heavy hovertank shouldnt attack air at all. And submarines could attack hovers so water units would be the strongest in water. As it must be so)
also regular hovertank is the weakest unit in the game, i think. it needs a buff for certian. Flamethrower should have bigger damage (anti-rush)

I would disagree with your comment about leaving shielded hovertanks defenceless to air units that can repeatedly attack non-stop, not only that ground and sea units will take advantage of it of being destroyed much easier. Even with its shields, it won't regenerate them fast enough due to repeated air attacks and the game will be unblanced as air units will be OP towards hover tanks. Ground units and water units will be technically be OP as long as their are air units arounds attacking hover tanks that won't defend itself from air units.

Not the shielded but heavy. Do you agree that heavy tank must be more powerful than heavy hovertank?
And water boat, for example should be stronger that hover? Because now heavy hovertank is op both in water and ground. Plus it destroys gunships as well, I don't even talk about helis. I thank that hybrids must be weaker than native units such as battleship or heavy tank. And about shielded hover - I think that it's laser should be like monkeylord's laser in supreme commander. It's heating up should be slower, but damage increased to 1k per second in it's highest boost. For me shielded hover is like killer of big things with a lot of hover such as experimental tank or base. Because now it's damage is low, I think. BTW, submarines are too slow under water, and amphibious jet speed should be the same in order to submarines could have more advantages against it underwater. Submarines are weak at all, I would like to make torpedoes more powerful.

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Fri Oct 21, 2016 11:19 am
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Joined: Sun Sep 11, 2016 11:04 pm
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Post Re: PLZ TWEAK THE OP Heavy Hovertank
killroy333 wrote:
Hendrix wrote:
killroy333 wrote:
I think that heavy hovertank shouldnt attack air at all. And submarines could attack hovers so water units would be the strongest in water. As it must be so)
also regular hovertank is the weakest unit in the game, i think. it needs a buff for certian. Flamethrower should have bigger damage (anti-rush)

I would disagree with your comment about leaving shielded hovertanks defenceless to air units that can repeatedly attack non-stop, not only that ground and sea units will take advantage of it of being destroyed much easier. Even with its shields, it won't regenerate them fast enough due to repeated air attacks and the game will be unblanced as air units will be OP towards hover tanks. Ground units and water units will be technically be OP as long as their are air units arounds attacking hover tanks that won't defend itself from air units.

Not the shielded but heavy. Do you agree that heavy tank must be more powerful than heavy hovertank?
And water boat, for example should be stronger that hover? Because now heavy hovertank is op both in water and ground. Plus it destroys gunships as well, I don't even talk about helis. I thank that hybrids must be weaker than native units such as battleship or heavy tank. And about shielded hover - I think that it's laser should be like monkeylord's laser in supreme commander. It's heating up should be slower, but damage increased to 1k per second in it's highest boost. For me shielded hover is like killer of big things with a lot of hover such as experimental tank or base. Because now it's damage is low, I think. BTW, submarines are too slow under water, and amphibious jet speed should be the same in order to submarines could have more advantages against it underwater. Submarines are weak at all, I would like to make torpedoes more powerful.


counter air units ? interceptor . use it .
submarines ? well yeah maybe buff it but with shorter range .
as killroy said , experimental hovertanks is useless at the moment . and yeah , maximizing it's damage cap to 1k with slower heating charge can counter experimental tanks . which makes it good since experimental tanks has no counter yet except numbers of heavy tanks more expensive than experimental tanks .


Fri Oct 21, 2016 12:18 pm
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